The Nutshell MLS.

 

Actions.
 

Tactical Actions. Set Actions: Combat Rounds: Close Combat: Defensive Rounds: Shields: Natural 18s: Natural 3s: Damage: Armor: CHP: Unconsciousness: Death: Certain Death: Minors: Shooting: Offensive Spells: Aiming a Shot: Aiming an Attack: Range: Armor Effect:
Other Options for Combat Rounds:

Reloading:

Preparing Spells: Total Attack:     Total Defence: Foregoing Attacks: Delaying Attacks: Rushing Attacks: Breaking Off: Party Turns and Turn Order: Forward Movement: Diagonal Movement: Sideways and Rearward Movement: Fighting Movement: Following Up a Total Attack: Killing an Opponent: Who May Attack: Normal Attacks: Total Attacks: Who May Shoot: Who May Cast: Close Targets: Charge: Move and Shoot: Flee!: Pursue: Behaviour.
Character Generation.

Primary Traits:

Occupation: Secondary Traits: Negative Traits:
Negative traits can be acquired yielding CPs at the same rate as the cost for a Trained skill.

Total Hit Points (THP):

Total Magic Points (TMP): Personality Traits: Fate Points: Limits:
Character Advancement.
Character Points: Adventures: Minor Adventure: Average Adventure: Major Adventure: Secondary Traits: Decrease Negative Traits: Increase a Personality Trait:

Training Up an Attribute:

Acquiring Money:

Prayer:

Checks on Secondary Traits:

   
 
Trait is currently at:
-2
base
+1
+2
+3
+4
+5
requires a roll of:
2-8
3-8
4-8
5-8
6-8
7-8
8
to go up to:
base
+1
+2
+3
+4
+5
+6

Checks on Personality Traits:

Effects of Age:

Time and Motion.

Time Costs of Actions:
 

 

Racial Differences.
 
Race
Base Age
Increment
-1 trait
-2 traits
-3 traits
-4 traits
Human
18
1 year
40
50
60
70
Elf or Halfling
25
4 years
113
153
193
233
Dwarf or Gnome
40
5 years
150
200
250
300
Ork
12
9 months
28½
36
43½
51
Goblin
8
6 months
19
24
29
34
All stats given are for humans. Age affects characters in two ways:

The Base Age for a human is 18 years. At this age starting characters have 60 CPs.

The Age Increment for a human is 1 year. Every time this period is completed the character gets 2 CPs, until Base Age + 22 increments, after which 1 CP is gained each increment. Reduction in Primary Traits is done at Base Age + 22 increments (40 human years), +32 increments (50 human years), and every 10 increments thereafter (10 human years). The increment is also the time restriction on increasing traits through CPs, training up a Primary trait, etc.
 

 

     

Home Page
Magic Rules
Occupations
Character Generation
Secondary Traits List
New  Game Rules
Combat Rules
Game Rules