s2 | untrained. |
s4 | common soldier or warrior. |
s5 | sergeant or officer. |
s6 | champion |
s7 | hero |
s8 | master |
For example, a character with a skill of 5 faces three opponents, and so suffers a penalty of -2 (for 2 extra opponents). He nominates the one opponent he is attacking this round and rolls a 14 on 3d6, thus getting a score of 17 (14 + 5 - 2). The opponent he is attacking gets a combat score of 14, the other two get 18 and 12. Only one opponent, the one who got a score of 18, is higher than he is, so this opponent hits and does normal damage. The character got a Success, and so gets his shield in the way (fortunately only one hit, if a second had hit he could only block one with his shield). The other opponents failed, with 12 and 14, and were lower than he was anyway. However as his 17 is not higher than all three opponents he does not hit his selected opponent.
Thick Leather Shirt | 1 (0 against impact weapons) |
Padded Shirt | 1 (3 against impact weapons) |
Studded Leather Shirt | 2 (0 against impact weapons) |
Chainmail Shirt | 3 (1 against impact weapons) |
Scale Shirt | 4 (2 against impact weapons) |
Breastplate | 5 (4 against impact weapons) |
Long Leather | 2 (0 against impact weapons) |
Long Padded | 2 (5 against impact weapons) |
Long Studded Leather | 3 (0 against impact weapons) |
Long Mail | 4 (2 against impact weapons) |
Partial Plate | 6 (5 against impact weapons) |
Full Plate | 7 (5 against impact weapons) |
Leather Helmet | +1 (+0 against impact weapons) |
Metal Skullcap | +1 |
Open-Face Helmet | +2 (+1 against impact weapons) |
Full Face Helm | +3 (+1 against impact weapons) |
Wicker Shield | 3 |
Wooden Shield | 5 |
Metal-rimmed Wooden Shield | 7 |
Metal-faced Wooden Shield | 8 |
Metal Shield | 10 |
Parrying Dagger | 5 |
For example, a four armed giant with a weapon in each hand may make four attacks at s-3 to all of them, parry with one weapon and make three attacks at s-2, parry with two weapons and make two attacks at s-1, or parry with three weapons and make one attack at normal skill. If one weapon is used to parry and the opponent rolls higher then a success (roll of 15+) allows one weapon to act as a shield. If two weapons are used to parry then a roll of 14+ will allow one weapon to act as a shield. If three weapons are used to parry then a roll of 13+ will allow one weapon to act as a shield.
Swords | A standard weapon, generally s+0, d+0. |
Axes | Heavier and so harder to use, but doing more damage. s-1, d+1. |
Club | As difficult to use as axes, but doing no more damage. s-1, d+0, Impact damage. |
Spear | Long weapons that can be used to Fend Off an opponent. s+0, d+0. Two-handed, and so shields cannot be used. |
Two-handed Sword | Large weapons that prevent the use of shields but do more damage. s+0, d+1. |
Two-handed Axe | Large weapons that prevent the use of shields but do more damage. s-1, d+2. |
Halberd | Heavy two-handed axe that can also be used for thrusting, and thus Fending Off. If used as an axe s-1, d+2, if used to fend off s+0, d+0. Shields may not be used. |
Knives or Daggers | s+1, d-1. Because they are short any longer weapon may be used to Fend Off the knife-wielding character. |
Parrying Dagger | Used on its own treat as a normal dagger. Used in conjunction with a longer weapon such as a sword the character has two options per round. He may roll one attack using the parrying dagger as a shield (i.e. if he loses but still succeeds his roll the parrying dagger’s armor value is subtracted from damage), OR he may roll two attacks, one for the sword and one for the dagger, both with an additional -1 penalty to skill (the dagger still suffers d-1, but does not get its ordinary skill bonus, so both weapons will be at s-1). |
Crossbows: Crossbows, or Arbalests, can be carried into battle loaded (although they cannot be carried loaded while travelling). Light crossbows can be loaded by hand and so effectively count the same as bows (d2). Medium Crossbows require mechanical aids to reload, so a round must be spent before firing to load the weapon, but their damage is greater (d3). Heavy Crossbows require two rounds to load and have a damage of 4. These reloading rounds do carry over from one turn to the next, although the two loading rounds for heavy crossbows must be continuous.
Javelins: All throwing spears are heavy weapons that will do a damage of at least 3, however they are slow in flight and awkward to reaim, and so suffer a skill penalty of -1 against Dodge or Block defences.
Each weapon used by the character is given two values, skill and damage. Thus the Bandit has a skill of 2 and does damage of 2 with a bow (Bow s2 d2). Where no weapon is specified it is because only one weapon is used, or because a missile weapon is also being used (the missile weapon is named and in italics). The character’s THP are listed, as is his Body for the purposes of Shock Rolls. Thus the Bandit has 6 hit points and a Body of 2. Finally all weapons being used by the character are noted, including any armor values.
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Bandit: | Bow s2 d2 |
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Bow and Shortsword |
Bandit Leader: | Bow s3 d2 |
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Bow and Shortsword |
Barbarian Leader: |
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Sword Mail Shirt and Helmet (5) and Medium Shield (7) | |
Barbarian Warrior: |
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Sword and Medium Shield (7) | |
Centipede Giant: |
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chitinous armor (3) | |
City Bowman: | Bow s4 d2 |
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Bow Padded Shirt (1/3) |
City Guard: |
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Halberd Mail Shirt and Helmet (5) and Medium Shield (7) | |
City Sergeant: |
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Halberd Mail Shirt and Helmet (5) and Medium Shield (7) | |
Dark Elf Archer: | Crossbow s5 d2 |
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Dark Elf Arbalest Long Elven Chain and Helmet (7) |
Dark Elf Leader: |
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Spear Long Elven Chain and Helmet (7) and Large Shield (8) | |
Dark Elf Warrior: |
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Spear Long Elven Chain and Helmet (7) and Large Shield (8) | |
Dark Knight: |
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Lance Axe Full Plate and Helm (10) and Large Shield (8). | |
Dark Knight Leader: |
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Lance Axe Full Plate and Helm (10) and Large Shield (8) | |
Dark Knight Sergeant: |
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Lance Axe Partial Plate and Helmet (8) and Medium Shield (8) | |
Dwarf Crossbowman: | Crossbow s4 d3 |
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Crossbow and Long Dwarf Mail and Helmet (7) |
Dwarf Fanatic: |
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Passion: Love of Battle s+2 Sword or Axe | |
Dwarf Leader: |
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Axe Long Dwarf Mail and Helmet (7) and Medium Shield (8) | |
Dwarf Miner: |
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Pick | |
Dwarf Warrior: |
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Axe Long Dwarf Mail and Helmet (7) and Medium Shield (8) | |
Wood Elf Archer: | Bow s5 d2 |
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Elf Bow |
High Elf Archer: | Bow s5 d2 |
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Elf Bow Long Elven Chain and Helmet (7) |
Elf Leader: |
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Spear Long Elven Chain and Helmet (7) and Large Shield (8) | |
Elf Warrior: |
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Spear Long Elven Chain and Helmet (7) and Large Shield (8) | |
Giant Large (18ft): |
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Club or Fist | |
Giant Medium (12ft): |
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Club or Fist | |
Giant Small (8ft): |
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Club or Fist | |
Gnome Arbalester: | Crossbow s4 d4 |
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Gnome Arbalest |
Gnome Engineer: |
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Hammer | |
Goblin Archer: | Bow s4 d1 |
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Goblin Bow |
Goblin Boss: |
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Sword Mail Shirt (3) and Medium Shield (5) | |
Goblin Warrior: |
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Spear Medium Shield (5) | |
Goblin
Wolfrider: |
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Lance Medium Shield (5) - plus Wulf s3 d3 | |
Halfling Archer: | Bow s5 d2 |
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Bow | |
Halfling Sergeant: |
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Halberd Long Mail and Helmet (6) and Medium Shield (5) | |
Halfling Warrior: |
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Shortsword Long Leather and Leather Helmet (3) and Medium Shield (5) | |
Knight: |
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Lance Sword Full Plate and Helm (10) and Large Shield (8). | |
Knight Leader: |
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Lance Sword Full Plate and Helm (10) and Large Shield (8) | |
Knight’s Sergeant: | s3 d3 |
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Lance Sword Partial Plate and Helmet (8) and Medium Shield (8) | |
Ogre: |
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Club | |
Ork Archer: | Bow s4 d2 |
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Bow Padded Shirt (1/3) |
Ork Sergeant: |
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Sword Mail Shirt and Helmet (5) and Medium Shield (7) | |
Ork Warrior: |
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Sword Leather Shirt and Helmet (3) and Medium Shield (5) | |
Ork
Boar-rider: |
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Lance Sword Mail Shirt and Helmet (5) and Medium Shield (7) + Boar s3 d4 | |
Regular Sergeant: |
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Halberd Long Mail and Helmet (6) and Medium Shield (7) | |
Regular Soldier: | s4 d2 |
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Spear Mail Shirt and Helmet (5) and Medium Shield (7) | |
Scorpion Giant: |
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chitinous armor (5) | |
Troll: |
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Club. Trolls regenerate 1 hit point each turn unless dead. |
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